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If you play em, make sure your Khergit Veteran Horse Archers can be switched to Archers, so you can direct them separate from your Lancers.
#Mount and blade warband how to start a kingdom full#
Swadia can also train crossbowmen, although their crossbowmen are outmatched by those trained by the Rhodoks. Mount And Blade Warband Starting Choices Full Citizenship Anti. Swadian infantry resembles a mix between Vaegir and Rhodok infantry. Swadia also has some decent infantry, but not as good as Nordic infantry. Swadian troops rely mainly on the strength of their Knights to power through all enemy formations. Swadian Knights are the most powerful cavalry units in the game, rivaled only by Sarranid Mamlukes. Swadians also use crossbowmen instead of archers, yet it seems the bow is a common Swadian weapon among its forest bandits, arena fighters and hunters. Swadian melee troops prefer to wield swords, heavy maces, and voulges. 70 against 170 might seem like impossible odds, but you can do it in stages: besiege the castle, kill as many of the garrison as you can, then retreat and come back a few days later. The eastern town of Dhirim is likely to be regularly taken by neighboring factions. Answer (1 of 3): The next step is definitely to take a castle (or even better a city if you can manage it). I don’t remember the exact wording, but it’s something like This peace. Provocation There is an uncommon quest where a noble will ask you to provoke an AI faction. (They also occasionally declare war randomly.) 1. Swadian armies are usually more expensive to support than those of the Vaegirs, and are usually not as strong in numbers.Īt the beginning of the Native Campaign, the Kingdom of Swadia is the strongest faction in the game, although its central starting position means that it is usually tied up with wars on numerous fronts. Answer (1 of 2): There are two main reasons why factions will declare war on you. The Kingdom of Swadia is similar to the Kingdom of Vaegirs, as both factions have almost identical troop progression.